The Phase Sword was found on one of the long dead worlds of the C'tan. These to hit modifiers are in addition to any others for cover, movement, etc. This enables the Assassin to fire at Hidden models with a -6 to hit modifier or Detected models with a -3 to hit modifier. However, the main feature of the Spy Mask is a wide spectrum visor which can pick out heat and energy sources at tremendous distances. The Spy Mask contains cartridges of concentrated food and water for extended operations and a multi-channel comm sensor for monitoring enemy communications. Note that the Stealth Suit does not stop the Vindicare Assassin being detected by troops within their Initiative distance, or who gain a clear of sight by moving around the cover that conceals him. The combination of the Stealth Suit and a Vindicare Assassin's training means that if the Assassin fires while he is hiding, he is not spotted- instead flip over the Hidden counter to show that he is only Detected. The Stealth Suit combines chameleon chemicals with the ordinary synskin worn by Imperial Assassins. Note that this does not have a splash effect like a heavy bolter hellfire shell. Hellfire shells affect Tyranids, but do nothing to daemonic creatures. Always wounds on 2+ against living targets and causes d6 wounds. When rolling for armor penetration, roll d6+5 and double the result. This has a -6 saving throw modifier and inflicts double damage (2 wounds). There are no exceptions to this, even Tyranid Zoanthrope's warp fields, Eldar Warlock's Rune armor and the Psychic Shield, Force Dome and Aura of Fire psychic powers can be destroyed by a shield-Breaker round. If the target has no force field it takes normal damage. If the target is protected by a force field the field is automatically destroyed and may not be used for the rest of the battle. A Vindicare Assassin carries one each of the following rounds each round may only be used once during the battle.Įxitus Longrifle Range: Sht Lg /To hit: Sht Lg /Str/ Dam/ Save / Ap / Special 0-18 18-36 +1 +1 5 1 -3 d6+5 Exitus Pistol Range: Sht Lg /To hit: Sht Lg /Str/ Dam/ Save / Ap / Special 0-6 6-12 +2 -1 5 1 -3 d6+5 Special Exitus Ammunition types may only be used with an Exitus Pistol or Longrifle. Remember that the Vindicare Assassin's Marksman skill allows him to increase the long range by 50%. They also accept a variety of special ammunition types for particularly wellprotected targets. Both use the same high powered rounds with armor piercing tips for general purpose executions. They are manufactured as matched sets of a pistol and a rifle. Exitus Weapons are purpose-built for each individual Vindicare sniper.
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